All Car Design Essentials articles

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    Article

    Car Design Essentials Part 3: Graphics

    2018-09-05T15:50:00Z

    Designers talk of “having an eye for design,” an intuitive sense of what’s harmonious and what is undesirable but what exactly are the components of the criteria that they’re using? For automotive design  it essentially breaks down into three steps, which we term ‘Bones, Muscles and Graphics’. In this final part, we examine the third element of evaluating automotive design, the graphic treatment (grilles, lamps, window shapes, shutlines, DRG, DLO, wheels)

  • red porsche.jpg
    Article

    Car Design Essentials Part 2: Muscles

    2018-08-28T16:59:00Z

    How do you teach automotive design students to develop a good eye for design; to intuitively draw vehicles with good proportions, pleasing lines and a strong design character? Essentially, it breaks down into three steps, which I term ‘Bones, Muscles and Graphics’. Over the course of three articles Nick Hull will introduce these steps and explain the components of each element that builds into a complete set of principles.

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    Article

    Car Design Essentials Part 1: Bones

    2018-08-17T16:48:00Z

    How do you teach automotive design students to develop a good eye for design; to intuitively draw vehicles with good proportions, pleasing lines and a strong design character? Essentially, it breaks down into three steps, which I term ‘Bones, Muscles and Graphics’. Over the course of three articles Nick Hull will introduce these steps and explain the components of each element that builds into a complete set of principles.