All education articles
Car Design Essentials Part 1: Bones
How do you teach automotive design students to develop a good eye for design; to intuitively draw vehicles with good proportions, pleasing lines and a strong design character? Essentially, it breaks down into three steps, which I term ‘Bones, Muscles and Graphics’. Over the course of three articles Nick Hull will introduce these steps and explain the components of each element that builds into a complete set of principles.
Who’s Where: J Mays joins Royal College of Art as visiting professor
Former design VP announces first appointment since leaving Ford in 2013