All Proportions articles

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    Car Design Essentials Part 1: Bones


    How do you teach automotive design students to develop a good eye for design; to intuitively draw vehicles with good proportions, pleasing lines and a strong design character? Essentially, it breaks down into three steps, which I term ‘Bones, Muscles and Graphics’. Over the course of three articles Nick Hull will introduce these steps and explain the components of each element that builds into a complete set of principles.

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    Getting the wheels in the right place by Peter Stevens


    How to get a car's basic proportions right, and how they can change between concept and production