Nick Hull
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A is for…a comprehensive glossary of automotive design terms
Car Design News presents a glossary of car design terms
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Design analysis: Designing a paint colour
Car Design News speaks to the CMF team at Envisage to delve into the highly specialised area of paint design
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Opinion: the future of sports cars is off-road
The era of the sports car may be over, but there is chance that a new generation of adventure vehicles will offer similarly affordable thrills. At the other end of the spectrum, autonomous vehicle present challenges that few designers are prepared to face right now. Nick Hull, associate professor at Coventry University and CDN regular, considers these contrasting typolgies
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The inside story of Land Rover’s new Defender
The interiors design team at Land Rover created a new look for the Defender interior with cunning storage solutions and rugged sophistication
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Land Rover Defender 2019
Land Rover’s new Defender has taken enough elements of the old Defender to respect the heritage, while playfully updating and reinterpreting the brand identitiy for a modern context. CDN spoke to Massimo Frascella, Gerry McGovern and Andy Wheel about the exterior design. The full interior story will follow in a few weeks…
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Interview: Gavin Hartley on Rolls-Royce Bespoke Design
The man in charge of Rolls-Royce’s Goodwood HQ gives us the inside line
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Car Design Essentials Part 3: Graphics
Designers talk of “having an eye for design,” an intuitive sense of what’s harmonious and what is undesirable but what exactly are the components of the criteria that they’re using? For automotive design it essentially breaks down into three steps, which we term ‘Bones, Muscles and Graphics’. In this final part, we examine the third element of evaluating automotive design, the graphic treatment (grilles, lamps, window shapes, shutlines, DRG, DLO, wheels)
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Car Design Essentials Part 2: Muscles
How do you teach automotive design students to develop a good eye for design; to intuitively draw vehicles with good proportions, pleasing lines and a strong design character? Essentially, it breaks down into three steps, which I term ‘Bones, Muscles and Graphics’. Over the course of three articles Nick Hull will introduce these steps and explain the components of each element that builds into a complete set of principles.
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Car Design Essentials Part 1: Bones
How do you teach automotive design students to develop a good eye for design; to intuitively draw vehicles with good proportions, pleasing lines and a strong design character? Essentially, it breaks down into three steps, which I term ‘Bones, Muscles and Graphics’. Over the course of three articles Nick Hull will introduce these steps and explain the components of each element that builds into a complete set of principles.
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Geneva 2018: Gerry McGovern on the Range Rover SV Coupé
“We’ve made it easy [for tuners] in the past, we won’t make it easy for them anymore.”
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Geneva 2018: Lagonda Vision Concept
Silicon Valley meets Savile Row – Aston Martin joins the AV/EV revolution with a radical concept. We’ve got the inside story, sketches and more
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Designers’ Skills, Part 4: The Director
In the final instalment of our series we look at the late career stage for highly experienced designers, where they become senior design directors
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Design Development: TVR Griffith
Charting the rebirth of a British icon, with help from one or two other ones...
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Design Review: BMW i Vision Dynamics
A look at one of the more controversial Frankfurt concepts...
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Design Review: Borgward Isabella Concept
From nowhere, the revived German brand gave us one of the stars of Frankfurt. We analyse the Isabella concept
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Ford’s Amko Leenarts: A quick update
The new Director of Design, Ford of Europe tells us what’s changed
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Umeå Degree Show 2017
Student on the central east coast of Sweden are next up to analyse the impacts of autonomy